$poplocal/local/com/startup/AREADME-DEMOS.txt THIS PROVIDES A SIMPLE DEMONSTRATION OF SOME FEATURES OF POP-11 THE CORE LANGUAGE OF THE FREE OPEN-SOURCE POPLOG[tm] SYSTEM DESCRIBED HERE: http://www.cs.bham.ac.uk/research/poplog/poplog-info.html http://www.cs.bham.ac.uk/research/poplog/primer/START.html http://www.cs.bham.ac.uk/research/poplog/freepoplog.html AND THE BIMRINGHAM SIM_AGENT TOOLKIT, DESCRIBED MORE FULLY HERE: http://www.cs.bham.ac.uk/research/cogaff/talks/#simagent http://www.cs.bham.ac.uk/~axs/cogaff/simagent.html This directory contains, among other things, three scripts for running demos after poplog has been installed. They may be run as follows, provided that they are run in a directory containing a copy of the file poplog.sh created when the poplog system was installed. ./run-eliza Run pop11 with eliza (non-serious simulation of a non-directive Rogerian psychotherapist). This will run the code in $poplocal/local/lib/elizaprog.p invoked via $usepop/pop/lib/auto/eliza.p Edit the elizaprog.p program to change the rules. End by typing bye or interrupt with Control-C ./run-eliza-nonstop As above except that it automatically re-starts run-eliza every time the program finishes. This means that the only way to stop this is to suspend (CTRL-Z) and kill the suspended process (kill %1) or kill it from another shell ./simagent-demo This starts pop11, compiles the SimAgent toolkit (located in $poplocal/local/newkit then compiles the demonstration program in $poplocal/local/newkit/sim/teach/sim_feelings then runs it. This produces a control panel on the left, and on the right a display of two moving agents, one red and one blue, each represented by a small square, each constantly heading for its target, a red or blue circle, respectively, in an environment where there are some obstacles that don't move. represented by green circles. When one of the moving agents encounters an obstacle it tries to veer round it but may be blocked by other obstacles. When it gets close to its target it sits still. The moving agents have crude, simple 'emotional reactions' (not to be taken seriously except as a programming demonstration). Each can have one of the following emotions glum, surprised, neutral, happy It is glum if the closest item in its field of view is one of the green obstacles. It is suprised if one of these is true: the closest object is the other mover it has just been moved to a new location its target has been moved to a new location It is neutral if there is nothing close enough to be seen within its field of view. It is happy if the closest thing in its field of view is its target. Surprise overrides all the other states. Agents move slowest when they are glum, fastest when they are happy, except that when close to their target they stop moving, despite being happy. Please report problems to Aaron Sloman http://www.cs.bham.ac.uk/~axs/ A.Sloman@cs.bham.ac.uk