CogX project eucogII
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Symposium on AI-Inspired Biology (AIIB)
Sponsored by EUCogII"


EXAMPLES OF TYPES OF INSPIRATION FROM AI TO BIOLOGY
Expanded version of list of examples included in proposal for symposium.
(Illustrative, but not definitive, and likely to be extended.)


Examples of AI-Inspired Biology suitable for this symposium could include:

    o Investigating aspects of the environment that are challenging for current
    robots, and using the analysis of those challenges to inspire more detailed
    research on how animals of various sorts overcome the challenges.

    o Taking solutions that have been developed in engineering contexts and
    investigating whether they can provide models for how natural systems work.

    An example might be investigating the conjecture made here
    that

        Biological evolution "discovered" problems in complex control mechanisms
        that require virtual machines for their solution long before human
        engineers did, and developed more complex and sophisticated solutions
        involving virtual machines than human engineers have so far.


    o Taking models/theories that have been developed by biologists, psychologists,
    etc. and analysing gaps and problems that emerge when attempts are used to derive
    designs for working systems, possibly leading to revisions of the original
    theories.

    o Using design-based analyses of natural behaviours to suggest new specific
    theories about detailed requirements that could have driven evolutionary and
    developmental processes, and working out implications of those requirements for
    the biological mechanisms. (E.g. could such and such a problem be solved without
    doing a search in a space of branching futures? Or without building structured
    representations of objects and processes in the environment? Or without reasoning
    about what processes and actions are possible in a situation and what constrains
    those possibilities?)

    o Analysing the kinds of information that organisms need in order to produce some
    of their behaviours and investigating possible mechanisms for acquiring and using
    that information -- e.g. information about what information is not yet available,
    information about how to get missing information, information about the plans or
    intentions of other individuals, etc.

    o Using work on requirements and designs for systems that perform in ways that
    various animals do to pose problems and challenges for theories of the evolution
    of cognition, or the epigenesis of cognition.

    o Producing comparative analyses of the requirements related to the environmental
    constraints and the competences of different species in order to survey the range
    of possibilities for different designs that could have developed in organisms,
    moving towards a more general theory of types of information-processing
    architecture, types of mechanism, types of representation than AI researchers
    normally propose when they offer specific theories.

    o Analysing implications of such research for the evolution of possible
    precursors to human language, including not only behavioural precursors concerned
    with communication of various forms, but internal mechanisms and forms of
    representation involved in perception, learning, planning, and acting, that serve
    non-communicative functions found in pre-verbal humans and in other animals.
    (E.g. how many animals need and use forms of representation that support
    compositional semantics in a formalism that supports composition? What sorts of
    composition would suffice for those behaviours, e.g. logical, pictorial,
    superposition of neural processes ...?)

    o Analysing requirements, from an AI standpoint, for meta-semantic competences in
    organisms, i.e. competences involving the representation not only of structures
    and processes in the environment, but also the representation of other
    individuals that acquire, manipulate and use information. What are the
    implications for animals that need to perceive, learn about, and take account of
    the cognitive competences of other individuals, or their own mental processes?

    o Starting from the observation that humans and some other animals have the
    ability to extend or improve their cognitive competences in various ways (e.g.
    extending or debugging their ontologies, the forms of representation used, their
    kinds of self-knowledge, their forms of reasoning, their theories about the
    environment, their information-processing architectures, and others), can
    attempts by AI/robotics researchers to formulate requirements or designs for
    working models of those processes (as in the CogX project http://cogx.eu)
    generate new research questions for psychologists, neuroscientists or biologists,
    e.g. about the precise forms of extension found in various species, about how
    those could be modelled, about how they evolved, etc.?

    o Discussing implications of the above for other disciplines, including
    biological sciences (ethology, genetics, epigenetics, developmental biology,
    etc.), psychology (including developmental psychology, cognitive psychology,
    studies of perception, learning, problem solving, action, etc.), linguistics,
    philosophy, ...

    o Showing how such research on AI-inspired biology can have a feed-back effect,
    leading to new advances not only in biology, but also in AI, including robotics,
    and philosophy.

    o Illustrating two-way influences.

    Two separate influences from Biology that are important for AI illustrate
    the need to combine different kinds of information in solving problems or
    forming percepts, without which simple AI techniques fail. For example,
    (a)reflections and specularities (highlights) can defeat standard stereo
    vision algorithms, but help humans see surface structure, and (b) attempts
    to make machines recognise colours on the basis of wavelengths associated
    with image regions fail to explain colour constancies, and pictures that
    generate colour illusions. These phenomena (and many more) suggest that
    effective (human-like) vision requires mechanisms that can do multiple
    (soft) constraint propagation from different sources of knowledge.

    Work in AI has developed constraint propagation mechanisms to address such
    problems and it seems likely that attempts to deploy them in
    multi-functional vision systems will pose new research questions for
    psychologists and neuroscientists studying vision.

    o Demonstrating how environmental requirements could influence evolution of
    architectures, forms of representation, or motivational mechanisms used in
    animals.

More specific questions:

    o Can we use AI to extend/revise work done by Piaget and his followers, and drive
    new experimental developmental psychology?

    o What current research, e.g. on cognition in primates and birds, is ripe for
    injection of ideas and problems from an AI standpoint?

    o What are the problems genetic theory needs to address in order to help us
    understand the altricial-precocial spectrum -- of competences or species?
    [Sloman&Chappell, IJCAI 2005, IJUC 2007] E.g. how can genes encode the rich
    precocial competences of many species (e.g. deer running with the herd very soon
    after birth), and how can they encode the more abstract "meta-competences" that
    allow a developing organism to find out what it needs to learn, how it can learn
    those things, and later to learn them, even if none of its ancestors learnt them
    (e.g. human toddlers learning to play computer games).

    o If humans cannot learn mathematics without being taught, who taught the first
    mathematicians? (This could link up with the symposium on mathematical cognition,
    if that proposal is accepted.)

    o Are there non-communicative precursors to human language that have been ignored
    by researchers working on evolution of language?

    o What are the really hard unsolved problems regarding forms of representation,
    ontologies, mechanisms, architectures, types of development, types of learning,
    ... that require advances in our understanding of both natural cognition and AI?

    o Do all motives have to be reward-based?

Guidance on reviewing priorities for the symposium.


Last updated: 2 Nov 2009
Installed: 30 Jul 2009
Maintained by Aaron Sloman
School of Computer Science
The University of Birmingham